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Guest TheBaldurNoob

The Dead Do Walk (Version 1)

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Guest TheBaldurNoob

The Story: Death has a funny way of reorganizing a furs priorities. Do what one never did, make amends, so on and so forth, but in this case, the reorganized priority is survival, for, around the world, the dead rose, and ate, and ate, and ate.

We're the last. The last few that managed to scrabble ourselves away from the edge of oblivion with weapons and some luck. Every shot counts.

The Rules-General

1:This thread is public. As such, don't post anything overly mature, such as detailed slaying, incredibly vulgar swearing, objects of a overtly sexual nature, so on and so forth. Following the

Furmorphed rules is the best way to go about it.

2:Try to avoid one liners. Every once in a while, we will have to type one liners, but avoid it as much as you can.

3:Absences: Please! Let us know if you can if your going to be very busy and cannot RP consistently, or cannot Rp for some time at all! Sometimes, plans rely on other furs' characters, or the story needs others to continue. If you are going to leave the RP for a bit, let us know, so the story can continue.

4:Put your charcters profile in the RP Profile Thread, and PM TheBaldurNoob informing us of it's creation! That way we know that we have a newcomer and can help accordingly! Also. This means we know you have read the rules, and we can hold you to them. And we will. If you break the rules, we will warn you, and inform how it was broken. If you continue to break them, an Ignore order will be placed. If you continue to hassel, a Mod WILL be contacted.

5:Have fun, and make sure to re-read the rules when an update is posted.

The rules: Roleplaying and Posting

1: Don't godmode. For the unenlightened, GodModing is usurping a character from another fur, in either minor, or major manners. This includes their reactions, actions, reflexes, so on and so forth. An example: Xilats blasted a zombie away, Samuel wincing and covering his ears as the shotgun's blast induced horrible pain.

2:Don't powerplay or twink. Powerplaying is usually where one auto hits, or auto dodges when it comes to scuffles between characters. This is unfair, as it makes for insta-kill situations, removing a valuable character or plot element from play, and creating problems in the rp. TWINKING means your automatically good at almost everything no matter what, which is unrealistic and silly. An example is that a player 'just' happens to be good at whatever is needed at hand. Also, don't keep making adjustments to you character sheet in the skill section. You don't pick up most skills overnight. In fact, it takes a lot of practice. If you are considering adding a new skill to you character, and decide it might actually be something they canonically might learn, then go ahead and have them try to build that skill. Just don't add it to the sheet until they are competent in that skill.

3:Try to be furred out. Really, there should be no such thing as a super fur here. We all have skills and talents, but that also means we have weaknesses. A fur with sensitive hearing is stunned by loud enough

and frequent enough gun blasts or loud noises until they adapt, strong smells overwhelm, so on and so forth.

Have weaknesses and strengths for your character, both personality, physically, and skill wise.

Concerning skills and adding them to your character; As a tip, pick very few things your fur is great at, then a few more things their good at, and several things

they're bad at. For example, Xilats is great with driving a truck, especially with a heavy load on the back, is great with a shotgun, and pretty darn good with improvising when fighting. He's good at first aid, and knows better

than to preform surgery and when to call the doctor. He's also good with a machine gun, meaning it takes him about thirty seconds to reload and rearm. That's a long time! He's horrible with pistols, not being able to shoot

straight unless he uses another paw to steady it, and that helps only a little.

It takes time to learn new skills. You can write in your profile that your character is learning to do something.

4(optional):You can update your profile sheet as you go along. This makes for an interesting read, and may get others interested in the game. More people, more fun. Adding beyond a vital NPC in game REQUIRES an addition to your character sheet.

5: Grammar. Try to use proper punctuation, spelling, and grammar.

This means capitalize, use commas and periods, and spell checking your stuff. Think before you post, etc, etc.

Just....don't use l33t, dudespeak (like LOL, FTW, yadda yadda)

6:Non-Canon posts:Sometimes, we furs make a mistake. We're only animals! Sometimes we miss read a post, or we simply don't think straight. Players and the GM can call players on their weird posts. Depending on the explanation on OCC, they can decided to non canonize or to simply rewrite the entire post. Try not to be rude when pointing it out. No one likes people who go HA HA >:( .

7:Do NOT metagame. Metagaming is where a character acts as though he knows what the player knows. This is not roleplaying.

The Rules: The world.

The world is a big, scarier place now. There are now Zombies that can run, jump, and maim are in the cities, the freaks run the countryside, and the remnants of the fur race are barely holding on, for now. There are small towns, villages, and what not set up out of old military bases, malls, hospitals, anything big enough to hold a community. Each habitat has different laws, and it doesn't hurt to ask what they are.

But there are rumors that us and the dead are not the only things out there now..

ZOMBIES

1:The zombies! And most zombies aren't that clever, or intelligent. MOST. Intelligent ones are very few, and far in between, having retained memories, morals, mannerisms, or cognitive abilities beyond basic tool use. As such, a zombie figuring out how to climb over the fence and then jumping over the moat of gas is actually pretty uncommon while holding a board with a nail in it. Not unseen, but uncommon. Most would climb the fence and then walk through the gas, realizing too late it IS gas..and burn to death while swinging the board at the fire. Zombies aren't as dumb as bricks, but really aren't that smart, either.

Zombies CAN run. They can swarm, they can munch, they can jump, as long as they are fresh. Newbie Zombies are frightening!

The sooner a fur dies, and the fresher the zombie, the more frightening stuff they can do. If a fur dies, dispose of them. No matter what. You never know if they were bit.

A warning:Immunos.

Some furs took Diraziol, the equivalent of a flu vaccination. It didn't work, and made things worse. A small dose of Diraziol ensures Mutation on death no matter what. A normal dose has a 50/50 chance of pure immunity, or instant death and mutation. If the fur is immunized, then they don't mutate on death. But they don't decay either...

Immuno's have devastating abilities, such as abnormal strength or acid spit, and are considered to be big scary monsters.

Intelligent Zombies:

If you DO run into an hostile intelligent zombie, kill it quick. Zombies tend to respond to each other, and if one can plan and command, then it has a veritable army on it's side. However, once you do kill an intelligent zombie, it's army will preform it's last vocal order. That, and it seems one intelligent zombie is enough to induce a smaller spark of intelligence in others, save for Immunos.

Luckily, it's not that much of a chore when eliminating a zombie. The shock of several bullets are enough to kill it and put it down for good.

However...if a zombie is decapitated, it still can walk for a few more seconds. In fact, it can even bull run you and try to knock you down! If you blow it's legs off, it can still crawl and grab you, and even bite you.

Being bitten does not mean instant death. Being bitten, and letting it go with out disinfecting the wound will turn a limb black. It will ache soon after. Once it goes black and hurts, the only remedy is by removing infected skin and muscle. Sometimes, amputation is necessary.

MUTANTS:

Mutants, however, are much, MUCH more frightening. Smarter, quicker, deadlier. These guys are about as dangerous as an immuno! HEAVY FIREPOWER IS A MUST.

Weapons:

Guns, knives, bazookas, vehicle mounted weapons, each of these are your best friend.

A living friend doesn't tell you they're bit, and then tears your throat out in the middle of the night.

Each weapon has it's own strenght, due to it's ammo.

Let's run a quick look over, with standard ammuntion.

Knife: Quick, easy, sharp, fun, and good for hunting stories. These are not as powerful as handguns when thrown, but can still

stagger a zombie.

Sword: A fun little weapon. A real one is hard to find, as most are not battle ready. Infinte ammo, and a good time.

Chainsaw: A fun treat. These will last about thirty minutes of gore before they run out of gas, if your lucky.

Handgun:Three shots from mid range to close range will knock a zombie down for good.

Shotgun:One shot up close will ensure death. It's a piece of crap long range, though.

Rifle:Two shots in the chest, one in the head, will knock a zombie down for good.

AMMO:

Bazooka/Rocket Launcher: Ammo for this is rare. Beyond rare. You'll need to ask a GM to spawn ammo for this in game for it to even be useable. One well placed shot, a four or more zombies become a lovely new red paint job on the wall.

Explosive rounds:These double your shots power, and will blow a critter to smithereens, stunning nearby critters or players.

Incendiary: These just add splash to your shot. Normal power, but a big fiery burst. Just don't get to close, or you'll be barbeque yourself!

Nova:A special, experimental round. Not found yet, so we have no idea what it does.

IMPROVISED WEAPONS:

These are made from everyday items that you find around you. You can make a whip out of a cable, or a flame thrower out of a spray can and a lighter. These should be hader to yse

SPECIAL ITEMS: Some items are beyond explanation, like a Tardis or an Endless bag. The GM was an idiot and said yes to these. These broke the game a bit. But some of these are fun prizes

SPECIAL ITEMS LIST

1: Microwave Gun Level 1 (found by Skytower. It's his...for now.) A large, scary sounding, humming machine of death, this thing is modded to project deadly radiation down the hall, quickly melting anything. Any metal object thrown into this field becomes a electrical node, allowing for chain lightning. This thing has two car batteries on the back, and a crank. It needs to be recharged every three times it is fired, assuming a thirty second firing. Cranking removes you from making any attacks for your next post.

The gun has the distance of nine feet, (three meters), and is pretty heavy. You cannot do anything much with your non-dominant hand except pull levers or press buttons. (The gm will make fun things happen to the gun if you don't follow the cranking rule.....)

2:Steampunk Glove/back, upper body exo Set Level 1: Owner: Khazix A pnuematic powered glove system the increases the strength of the wearer. The thing has a battery pack in it that requires a good overnight charge for about 6 full powered punches, capable of launching furs over buildings. It lasts much longer doing semi heavy lifting and utility work. Pushing heavy objects can case end user damage, so be careful. Not Charging means that when the power runs out, the device locks the user's fist in the last position they were put in. It seems to have ports for additional attachments.

3: ??? TheBlackCuno: Unknown. Willbe distributed at the end of the current mission

4: ???

5. ??? Dante Kakegomi: Unknown. Was abandoned. Might still be findable.

Textbooks:These college textbooks give furs a basic grounding in a subject they are not familiar in. RARE.

Player Generated Adventures:

SPECIAL ABILITES:

Some furs seem to have picked up a few interesting talents in the apocalypse. Wonder if it's something in the water...

REGENERATION: Regeneration is the ability to grow old limbs, recover damage, and self heal using sheer will.

Regeneration can only occur twice in one chapter, occur in a safe place, and can only be done when massive damage is done to one's body, and will usually invovle your limbs. Severe main body damge and internal requires a day full rest, while he removal of the head is instant death, no regenerating.

PLAYER GENERATED ADVENTURES>

Adventure is the bread and butter of a truck driver and any crazy or desperate men (or women. Women don't tend to stick around five other lonely men.) willing to survive as long as they can.You can generally introduce missions elsewhere. Usually, the GM (Thebaldurnoob) will introduce the story via mission orders, but side missions (or main missions, pending the GM isn't oblivious enough to not notice your subtle mission prodding) can be introduced anywhere.

A few things though.

It SHOULD be uncommon one should have to ask the GM for permission to introduce certain monsters, weapons, or machines.

Considering that the gm, when he first started this game, not thinking it would get anywhere, allowed a few things, these things are immune to these rules (for now. If abused, he will declare a ban on it.)

(A note, If the object unbalances the game, or ruins the survivor feel to it, the item is not accepted into play. The GM will let you know

(However, there are times when these weapons/object/monsters/Yahtzee Croshawscan be introduced by the gm. These are usually gameplay rewards. Such as a really, REALLY good gun or a special bomb.)

The things that NEED gm approval are:

Intelligent Zombies ( Zombies with normal or above normal intelligence.)

Nuclear bombs (Not yet an issue.)

Lasers guns, BFG 9000s (though...if amusing enough, the GM will simply give them to you. Cause he's a easily amused fur at times.)

Special abilites.

DEATH: Death is a very real part of this RP. At any point, the character you play may die, through any means. The Gm might PM you, or you may opt for death in game.

This game is supposed have a survival theme to it. And there is no survival without a threat of death. You may submit a new character. But there are criteria. That character can't have many of the same abilities as your old one, must have a different personality, and so on. In essence, a different person.

SYNOPSIS:

Chapter 1: Welcome to Existence

Infected hospital, exploding malls, scavengers, hydroelectric power plant assaults,

just a regular day for team Xilats. Unless you count your captain getting cut to ribbons a strange day.

There is no chapter 2 synopsis yet.

Chapter Two Starts Here --> http://furmorphed.co...topic=3324.2100

ACTIVE PLAYERS:

TheBaldurNoob=Xilats Dert

Jessetv=Reni/Jesse

Theblackcuno=Vexen

Skytower=Skylar

KhazixRusyuu =Salem

DanteKageokami = Damien

AND A VERY SPECIAL GUEST APPEARANCE BY

Doctor Timewolf=Himself

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Guest Yorrick

((EDIT: would a mod delete this post please?))

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Guest TheBaldurNoob

Sorry!

This is just a Side Effect from Gaia, but I find that having the rules in the same thread makes it helpful!

Sides that, Just make a profile in the Profile Thread in the RP forum, and join in!

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Guest TheBaldurNoob

Post when ya can!

Xilats shifted his truck into gear, a grinding noise echoing out from the vehicle.

"Stupid friggin..transmission.." , the coyote muttered, checking his mirrors for any of the undead. His right paw quickly returned to the shotgun, carefully flicking off the safety.

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"Don't think you can leave without me." :(

Henry, the assistant, ran over bringing along his favorite rifle.

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Guest TheBaldurNoob

Xilat's entire body froze up. He had to keep his finger from instantly pulling the trigger. He slapped his left paw onto his chest, letting out a big exhale.

"You scared me Henry! No, just getting the engine warmed up."The six foot tall coyote peeked at the illuminated gas gauge. The meter's needle slowly, sloowwwllly rose to a little under full. Enough for the next town. Which was Hardenbrook. A hotzone for zombies. Crap. Xilats turned to look  at a map taped to the cabs sleeping area door. Yep. Hardenbrook, then Ashenton. Ashenton had a military outpost, so it might be safe.

"Hey, Henry. Do you mind if we blast through Hardenbrook?"

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"Hardonbrock?" :thinking:

Henry soon remembered he had family there. He pictured his aunt playing with him as a child. All the fun times they had with eachother playing games and having sleepovers. Henry hadn't seen here since the zombie uprising.

"I hope she's alright..." :( Henry thought to himself. "If she's there, I have to see if I can help her get out of the zombie infested town."

"Alright, as long as we make one stop. I have business to take care of."

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Guest TheBaldurNoob

"Like what? Get in the truck and explain on the way there."

Xilat's clicked the lock on his door, peaking in the mirror. No zombies yet.

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Guest Yorrick

The air cracked around the small store, marked "Herb's supplies and plants". A large group of very dead-looking furres were shambling around the parking lot, whilst up on the roof a stereo was blasting Iron Maiden.

Another zombie goes down from the coyote with his rifle. They won't be getting in anytime soon, the front door is blocked off, but for right now it's obvious he won't be going anywhere anytime soon.

Another dead one is lined up as he screams his defiance:

"Knocking heads together well

Rise a city build a living hell

Join the race to suicide

Listen for the tolling of the bell"

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Guest TheBaldurNoob

Xilats' ear twitched, as he looked out the door. "Did ya hear something, Henry?"

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..."Do you have the radio on?...Wait...Is that coming from outside?"

Henry sticks his head out the window.

"I think it's coming from that shop over there." Henry points to Herb's Supplies and Plants.

"Should we go check it out?"

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Reni, climbing the town church-tower stairs, found a dead furry near the top round of winding steps. Bullet wound to the head. Someone must've thought this guy was one of 'em, he thought. Ah, well, that's life. Or death. Reni grabbed the rifle, and looked closer. Semi-auto, scope, 10-round clip. He heard a noise....

"Knocking heads together well

Rise a city build a living hell

Join the race to suicide

Listen for the tolling of the bell"

This made Reni jump, and somehow the rifle went off, shooting almost straight up into the church bell, ringing it loudly. The bullet whizzed by and hit a step after ricocheting twice, and then back out. Reni, thinking somebody was in trouble, ran to the top of the tower, aimed the rifle, and saw a coyote-fur blasting zombies upon the roof of Herb's Supplies and Plants. To show this fur that he wasn't alone in the world of the living, he took careful aim at a zombie nearby. Bang. The bullet left the barrel at high speed, and sailed straight through the torso of the zombie, spinning it off it's feet, and breaking its legs as they hit the ground. Damn... I was aiming for its head....

(ok, I gotta ask. Is this going to be Resident Evil style, with badguy companies and bullet-dodging blondes, or Romero's Dead style, with just zombies and people?)

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(ok, I gotta ask. Is this going to be Resident Evil style, with badguy companies and bullet-dodging blondes, or Romero's Dead style, with just zombies and people?)

You can have it whatever style fits your needs. I've only played RE4 and have only seen RE movies so I'm just doing this from what I've seen in Resident Evil. It's your choice how you do things just as long as the rules are obeyed. :(

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Guest TheBaldurNoob

((I think it would be fun to a certain degree. A game isn't fun if someone comes in with the most powerful weapon, or an unbalanced character. Vis a vis DND, I was killed by a player who used the monster manual, a class, and some rule loopholes. When I was level one, they were the equivalent of level 5. Which SUCKED. It depends on what you mean by BOWs. PM me the specs of the weapon and Henry. I suppose we're the game masters for the bit

For this game, well...I suppose a company is pointless. There's not enough furs to care to buy, sell, or what not anymore, but a George Romero style is kinda plain. I think I'll brain storm with Henry here....

Anyway, I would like to complement you on your characters profile. Mystery is always welcome, as long as it can be resolved!))

Xilats nodded, letting of the clutch and stepping on the gas.

"Henry, your on point!"

The truck shook as it picked up speed, entering the town's main street.

((Edit: Oh! I saw You and Henrys OCC..hmm....evil companies...

We must scheme you and I...))

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((No, no, no... B.O.W. is Bio Organic Weapon. Y'know those huge monsters in Resident Evil? Like the Tyrant, or the Nemisis? THOSE are B.O.W.s))

((I just flicked back to watching Thriller, and the zombies just started emerging. While I typed on a zombie RP....))

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Guest TheBaldurNoob

((Oooohhhhh....I was totally wrong then. I don't see why not.))

((EDIT O AWESOME!: ALL RIGHT! *DANCES WITH THE ZOMBIES WHILE WEARING SEIZURE INDUCING CLOTHES. JUST BECAUSE IT'S FUNNER THAT WAY.))

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Henry got off and noticed something strange.

"Hmm...why aren't there any zombies out here in the open?" :shiftyeyes:

Henry looks around as he approaches the shop. Henry radios Xilats.

"This is Silent Squirrel. I'm heading in. Cover me, over."

Because of his small size, black fur, and speed, Henry is perfect for stealthy situations.

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Guest TheBaldurNoob

Xilats looked around.

"Silent Squirrel, speed is the goal. Secure that coyote and bring him back. We can fit four more people in the cab if you find anymore."

Xi jumped out of the semi, heading into the trailer. After a second, he popped back out with a basket with clips, and a scoped rifle. Not very powerful, but it would do the job.

Grasping a ladder, Xilats pulled himself up with the basket in his mouth, tail wagging slightly as he set himself down, loaded a clip, and followed Henry with scope.

"Ya got my eyes on your back, Squirrel. Cute butt."

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Reni heard the faint sound of static, and distorted radio transmissions from the body. He ran back downstairs, and searched him. A transmitter... this should help... he thought. Lifting his mask, he put the earpiece in his ear, pointing the mic towards his mouth, and hears a comment about someone's rear end. What the.... Oh, what the hell...

"This is Reni, I've got a rifle with... 8 shots, no reserve ammo, in the church tower to the west of Herb's Supplies and Plants. Can I help in any way? Is anyone listening on this frequency? Hello? S***! Listen, whoever that squirrel is down there, check left! I can see a few stenches down there, but I don't have a shot!"

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Henry quickly enters through an open window on the back of the shop. He enters a room, which seems to be the storage, and hides within the shadows.

"I think I hear something..." Henry spots the coyote sitting in a chair with a rifle in his hands.

"This is Reni, I've got a rifle with...

:panic: Henry's tail shoots up as he frantically shuts off his radio so the coyote won't open fire on him.

Three zombies close in on the unexpecting Henry.

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"Gah, is there anyone else down there who can help?!?! Whoever made that butt joke, can you hear me? That squirrel has 3 stenches on his left! I'll try and get his attention!" shouted Reni. He aimed near Henry, and centered the crosshairs to the left of his hind paw. Compensate for gravity this time... He squeezed the trigger. The bullet landed right where he wanted to, just brushing the fur on the side of Henry's left hind paw.

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"HOLY-!"

Henry jumped and turned in time to see the zombies coming after him.

"Oh god!" Henry stands rifle aimed on the nearest zombie. "Sneak up on me, will you!" Henry blasts the zombies heads off, but completely forgot about the coyote. "Haha!" Henry shouted. :w00t:

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Guest TheBaldurNoob

Xilat's grumbled with his gun, smacking the jammed lever. He couldn't cock his rifle, crap.

"I have a weapons Jam, Hen, I'm trying to fix it!"

((Sorry..random WOW caught me..))

EDIT (Since nothing has happened...)): Xilats pushed on the lever again, growling.

He clicked his radio's sender again. "Squirel? Can you hear me!?"

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